A 46 year old Jackson, Mississippi woman got stuck in a sewer on June 21, 2012 while attempting to get a smartphone back that she had accidentally dropped into the sewer. The woman fell in the sewer at the corner of Watson and Piney Woods Streets, just off of Martin Luther King Drive. Lori McElroy of 1312 Piney Woods Street was talking on a cell phone, when she accidentally dropped her iPhone 4S into a sewer. She was accidentally stuck in the sewer drainage system as she attempted to get the cell phone she dropped down the drainage system.
The fire department was called and had to use the Jaws of Life to get her out. The woman was rather embarrassed but thankfully unhurt and unharmed. "I was on the phone talking with somebody and then I dropped the Apple iPhone 4S in the sewer" said McElroy."There wasn't any water in it, so I figured I could go down there and get it. Then I got stuck and couldn't get out."
She continues on by saying, “"And then they had to call the fire department and the ambulance. I feel wonderful that I am out, but it was a stupid mistake. It's better to just go buy another phone instead of having to go through that." She said that a "phone isn't worth it" and if this happens to you, "just go buy a new one."
The growing popularity of mobile media through PC Tablets, Android Smartphones and even Apple's iPhones is allowing new methodology and movements is changing on how consumers are engaging and interacting with the media. Gone are the days of the Sunday morning newspaper being read at the breakfast table with a steaming cup of coffee in one hand and the business section in the other, gone are the days of the family gathering around the television to watch the five o'clock news while mom prepares dinner in the nearby kitchen. Today the media is mobile and so are the individuals accessing that media on a weekly, daily or even hourly basis. Media consumers can simply stay connected by clicking on MSNBC.com or CNN.com while we sit in a drive thru waiting for our morning Starbucks coffee; we're literally connected with the media at our very fingertips. With the our fingertip connection many publishers, media companies and application developers are eager to know whether they should optimize their content for particular devices, advertisers want to understand how these devices might eventually fit into their overall marketing plans and even online newspaper carriers such as the USA Today or even the Wall Street Journal want to evolve their business models in a multi-connection world. No one in the mobile media universe wants to be left behind in this ever changing digital expansion.
Overnight we have literally become a world “addicted to their Smartphones, iPhones and PC Tablets.” Whereas most common usage of those particular devices tends to include socializing, downloading music, gaming, and surfing the event, researchers have slowly and steadily began to see changes even in the ways consumers shop for their groceries. According to IGD Research Corporation, 1 in 10 online shoppers are using Smartphones to shop usually comparing prices, bargains and brands and more than 15% of customer checkouts during the first half of the year came via their Smartphone applications. More than 66% of surveyors indicated claimed that more than 75% of Smartphone users such as HTC One S, BlackBerry Bold 9900, etc used their Smartphones for personal reasons and 69% of users used it for business purposes. In the United States consumers prefer to mobile browsers for banking, travel, shopping, local info, news, video, sports and blogs and prefer applications for games, social media, maps and music.
Smartphone usage is now a part of our daily lives whether at home or on the go and businesses without a Smartphone presence may find themselves competitively disadvantaged. Some mobile media and businesses changes to watch and take note of include 74.1% of mobile subscribers used text messaging on their mobile device, while 50.2% used downloaded applications. Smartphone and other mobile users cannot necessarily be defined by age, gender, income or race; instead they can be defined by their members' shared behaviors. It's up to businesses and mobile media to understand the common behavior traits that unite the class makes members easy to recognize and underscores the influence and utilize how their consumers are communicating, consuming media and deciphering consumer shopping and spending habits. Because the mobile media trend including Smartphones, iPhones and Tablets isn't going anywhere anytime soon but those that don't adapt will collapse as the mobile world around them continually presses forward.
Apple and Samsung are getting even pettier with their patent war, and the judge is getting fed up with it.
Judge Lucy Koh took advantage of a day off from listening to the two in court to issue rulings that re-define the boundaries around Samsung’s arguments that they didn’t infringe on Apple’s iPad design or that Apple didn't have the rights to the design in the first place.
Samsung appears to have crossed the line with their argument that Apple lifted it from the movie “2001: A Space Odyssey.” In a scene from the 1968 film, astronauts are eating and using personal tablet computers. Samsung argues that Apple got the idea for the iPad from that scene.
According to Samsung, the tablet in the movie “has an overall rectangular shape with a dominant display screen, narrow borders, a predominately flat front surface, a flat back surface (which is evident because the tablets are lying flat on the table’s surface), and a thin form factor.” That describes an iPad alright.
Samsung responded to Judge Koh’s statements with a press release that said, “Samsung was not allowed to tell the jury the full story and show the pre-iPhone design for that and other phones that were in development at Samsung in 2006, before the iPhone. The excluded evidence would have established beyond doubt that Samsung did not copy the iPhone design”.
Apple and Samsung are back in court today. We’ll see whether they’re paying any attention to Judge Lucy, and are ready to get back to the point.
Smartphones have finally taken over the United States with more than one third of American adults -- 35% -- own smartphones. According to The Pew Internet Project's survey found that 83% of U.S. adults have a cell phone of some kind, and that 42% of them own a smartphone, translating to more then 35% of Americans who own a Smartphone. Individuals who own a Smartphone fall into one of two categories include:
One-third of cell owners (33%) say that their phone is a smartphone.
Two-in-five cell owners (39%) say that their phone operates on a smartphone platform (these include iPhones and Blackberry, as well as phones running the Android, Windows or Palm operating systems).
American's now officially count for more than 100 million users Smartphone users in the United States. Android and Apple iOS continued to grow between November 2011 and January 2012, gaining 2.3% and 1.4% respectively. Google’s mobile platform topped the charts with a total market share of 48.6%, while Apple managed to capture a 29.5% share.
Smartphones are the main source of main source of Internet access for one-quarter of the smartphone population including 87% of smartphone owners access the Internet or email on their hand-held, including two-thirds (68%) who do so on a typical day. Most smartphone users such as Samsung Galaxy S3, BlackBerry Bold, etc typically use their smartphone rather than a traditional computer to access the Internet. Smartphone owners under the age of 30, non-white smartphone users and smartphone owners with relatively low income and education levels are particularly likely to say that they mostly go online using their phones. The Android OS Platform is the most common smartphone platform, followed by iPhone and Blackberry devices. Most Smartphones are operating on an Android Platform are especially common among young adults and African-Americans, while iPhone 4S and Blackberry devices are most prevalent among college graduates and the financially well-off.
Overall, in the Smartphone Market Samsung continues to tighten its grip on the featured phone and smartphone market. Nokia was still the global leader followed by Samsung and then Apple, which showed the highest percentage growth.
1) The World's Most Expensive Mobile Phone is a the iPhone 4S "Diamond Rose" edition boasts a price tag of £5 million, which currently translates to $8,184,968.42. The lucky purchaser or recipient of this astounding and very glittery cell phone will receive 00 individual flawless diamonds totaling over 100 carats, a rose gold Apple logo with 53 diamonds, and a single cut 7.4-carat pink diamond on the home button. Sigh.......I guess I'd better start saving my money now.
2) The first mobile phone call was in 1973 on a warm, sunny afternoon by Motorola General Manager Martin Cooper took to the streets of New York with a prototype mobile phone. The first phone call he made to was s Dr Joel S Engel of Bell Labs phone company. When Dr. Engel heard who was head of research at Bell Labs answered the phone call he was greeted by Martin Cooper's voice was delighted to be able to inform him that Motorola had officially created the first mobile phone. His exact words were, “Joel, this is Marty. I'm calling you from a cellphone, a real, hand-held, portable cellphone.”
3) The first cell phone launched in 1984 at a whooping cost of more than $3,995 -- which is about $9,000 today, accounting for inflation. However, a hand-held cell phone was a definite status symbol for all of those 1980s yuppie types because the DynaTAC appeared in Gordon Gekko's hands in Wall Street, and later, Patrick Bateman used one in American Psycho. It was also made famous by Zach Morris in the 1990s high school television series Saved by the Bell.
4) The first cell phone to be actually classified as a “Smartphone” debuted in 1993 at Florida's Wireless World Conference weighing a little more than a pound and featuring a PDA type look with an early LCD touchscreen display. The original press release stated, “Designed by IBM, Simon looks and acts like a cellular phone but offers much more than voice communications. In fact, users can employ Simon as a wireless machine, a pager, an electronic mail device, a calendar, an appointment scheduler, an address book, a calculator and a pen-based sketchpad all for the cool price of $899.” Oh and by the way only 2000 of these “Smartphones” were ever produced.
5) Germany's Friedhelm Hillebrand is credited with creating today's most popular Smartphone and cell phone feature i.e. the ability to text message or also known as the SMS texting system. Hillebrand created the concept of a 128-byte text message to be sent via the existing mobile phone network. In 1985 Hillebrand experimented with making notes on his typewriter to come up with the ideal message length: 160 characters.
6) With more than two-million mobile phone towers and antennas in the U.S, cell phone towers and antennas are often disguised as signs, clock faces, drainpipes, telephone poles, church and cathedral roofs and even weather vanes especially in our more urban areas. One of the most popular ways of disguising cell phone towers is in plastic trees. They're so popular websites like FraudFrond.com “pays homage to the fake trees that disguise our cell phone towers." World renowned photographer Robert Voit featured an entire exhibit dedicated to photographs of the fake cell phone tower phenomenon.
7) Experts has recently identified telephonophobia, nomophobia, frigensophobia and ringxiety as conditions that can affect the mobile phone users of our generation. Telephonobia is the fear of making or recieving phone calls, while nomophobia means no-mobile-phone phobia and is the is the fear of being out of contact either by your phone being lost by either dead battery or no cell phone service. Ringanxiety is when you hear (or feel) your mobile ringing when it's not (talk about cell phone obbession) and Frigensophobia is the fear that using your mobile is damaging your brain.
8) In 1986 Scott Jones an promising and upcoming a26-year-old research scientist at MIT, invented the modern cellular voicemail system over a pizza or at least while attempting to order a pizza. His business venture Boston Technology won bids to create the voicemail systems for the mobile industry's big names. Talk about getting a lucky break with such a useful idea.
9) The world's most popular phone is the Nokia 1100, a basic GSM candybar launched in 2003 and became the world's best selling mobile device ever with more than 250 million 1100s have been sold worldwide.
10) Mobile device users are seeing an increase in QWERTY keyboards that offer more intelligent software means that use textonym faux pas are now being replaced by auto-correct faux pas, but not before they made the crossover from mobile to real life.
Google has released the latest version of its Google Earth app with 3D imaging. You can download the app to the new iPad, iPad 2, iPod touch and iPhone 4S. The app is available in the iTunes store.
As Peter Birch, Google Earth product manager, blogged, “With today’s release of Google Earth for iOS you can literally fly through breathtaking 3D city landscapes and images and follow virtual tours of places you’ve never been — all with a simple swipe of your fingertip.”
Birch’s blog post highlighted the app’s Tour Guide feature that lets users browse through thumbnails to explore any city or landmark. Some of the photos are user generated.
Birch writes that Google is adding new locations “as fast as we can.” The cities that are 3D-viewable right now are Boulder, Boston, Charlotte, Lawrence (KS), Long Beach (CA.), Los Angeles, Portland (OR), San Diego, Santa Cruz, Tampa, Tucson, and the San Francisco Bay Area. On the international scene, the Google Earth app will show you Rome in 3D.
By the end of 2012, Google plans to have the 3D imaging available in metropolitan areas with a combined population of 300 million people or more.
Nearly 56% of Smartphone users such as Samsung Galaxy S3, HTC One X, etc in the United States have spent money on mobile applications on at least one occasion, more than 70% of users spend little to nothing on Android or Apple applications however, while the highest 3% of all spenders account for nearly 20% of the total amount spent. In the last two years the competition between Smartphones Applications especially Android and their Apple counterparts has been an immense increase in innovation, ingenuity and creativity. In 2011 with Android operating system reaching a dominant position in the world’s Smartphone market, developers have taken a sudden interest in developing applications that can more than rival their Apple counterparts. Some of the best Smartphone Mobile Applications have been developed by Android and Apple and include applications such as Google Music which lets a user upload 20,000 songs from a PC or Mac to the cloud; the Android application instantly syncs those tunes and playlists, so there’s no longer any worry about plugging a mobile device into the desktop to download their music. SPEAKTOIT ASSISTANT is the next best thing for Android Smartphone users next to Siri, the personal assistant for the Apple iPhone 4. However, while it doesn't have the same capabilities are Siri it does include , it opens a Google search with a few key words from your request, which is often faster than typing. Maybe it should have closer comparison to Dragon Naturally Speaking Software.
According to Nielsen’s latest survey of mobile applications, 36 % of American consumers have a a Smartphone whether an Android or Apple Smartphone. Apple iOS (iPhone) and Google Android OS mobile phones represent the majority of the Smartphones market in the U.S. and 74 percent of mobile users who download applications. Apple iOS and Android OS Smartphones have more applications on their mobile phones than those with other kinds of Smartphones, with an average of 48 applications on iPhones and 35 applications on Android phones. More than 68% of of applications download with iPhone 4S and 60 percent of those with Android phones reported using their mobile applications multiple times throughout the day.
However, its important to note that Smartphones applications that are provided for free usage for both the Apple iOS and Android -want something in return, and the tradeoff often comes at the expense of users' privacy. It's important to be careful especially when it comes to dealing with free applications for either Apple Smartphone or Android Smartphones.
"The presence of aggressive ad networks in mobile applications is one of the most prevalent mobile privacy issues today," said Lookout CTO Kevin Mahaffey in a recent interview. Earlier this year, for example, iOS apps Path and Hipster were found to be leaking contact data. While technically that either application development firm was grabbing people's contact information for nefarious purposes, the wholesale transmission of people's address books in unencrypted format certainly did nothing to protect the privacy of users' data. It's just another important reminder on how especially careful Apple and Android Smartphone users such as Samsung Infuse, BlackBerry Touch 9900, etc should always be.
The idea for a “Smartphone” was conceptualized as early as 1973 by Theodore George Paraskevakos introduced combing intelligence, data processing and visual display screens with telephones. The first Smartphone was created in 1994 but the term was not officially coined until 1997 by a Swedish Corporation known as Ericsson. Here's some more interesting and fun facts about Smartphones.
1.) Android Smartphones are currently the most popular in Japan with more than more than 55% of its users in the country vs. 39% for the Apple iPhone. In other countries Android's popularity includes 41% in New Zealand, 40% in the United States and more than 38% in China but unfortunately it does not dominate in any other surveyed country except Argentina.
2.) However, the Apple iPhone has a substantial lead in Switzerland with more than 52% iPhone users vs. 23% of Android users. Other countries where the Apple iPhone is extremely popular is Australia where 49% are iPhone users vs. 25% of Android users, Canada has 45% of iPhone users vs. 23% of Android users and 23% of Blackberry users and France has 43% of iPhone users vs. 25% of Android users. Android continues to be the most popular Smartphone operating system, with 38 percent of Smartphone consumers owning Android devices. However, while Android also leads among those who recently purchased a new Smartphone, it is the Apple iPhone that has shown the most growth in recent months.
3.) More than $187.51 is spent on manufacturing Smartphones including Android and the Apple iPhones. The screen and the memory are the most expensive components of a Smartphone and more than 1 billion Smartphones are expected to be used worldwide by 2016.
4.) More than 90% of applications that are downloaded are not used more than 10 times,61% of Smartphones are used for games and more than 9% have downloaded a health or fitness applications.
5.) More than 68% of Smartphone users have accessed maps on a Smartphone is via an application, more than 27% of the 4 billion mobile phones worldwide are Smartphones. Other interesting facts include more than 25% of Smartphone owners go online mostly on their phones and 35% of adults in the United States own a Smartphone.
6.) According to Gartner Group mobile devices will pass PCs as the access device of choice by 2013. 53% of mobile users would share their location to receive more relevant ads. More than 50% of mobile users watch 3 hours and 37 minutes of video on their phones per month according to Neilsen and more than a 1/3 of American teenager’s text at least 100 times per day.
7.) There are more than 1.08 billion Smartphone users in the world, out of which, 91.4 million are from the United States. With more than five billion mobile phone users in the world, 1.08 billion are Smartphone users. Of those 1.08 billion users more than 89% of Smartphone users use their smart phones throughout the day, more than 92% of Smartphone users use their Smartphone to send text messages to other phones and more than 84% of users use their Smartphones for browsing the Internet.
8.) More than 62% of United States Smartphone users are between the ages of 25-34 years old, 50% of Android Smartphones and 43% of Apple iPhone users are younger than 34 years old and 53% of Smartphone users are male and 47% are female.
9.) The average Android Smartphone users consume the highest amount of data at 582 Mbs a month, while iPhone4S owners on consume 492 Mbs of data a month on average. Whereas Apple iPhone users download the maximum applications per month, which is 48Mbs. Downloading applications is the most popular data usage activity for smartphone users. Singapore has the highest Smartphone application rate.
10.) On an average day a Smartphone users will spend 25 minutes browsing the Internet, 17 minutes on Facebook or other social networking websites, 13 minutes a day playing games or downloading applications, 16 minutes listening to music, 11 minutes making phone calls, 10 minutes text messaging and 3 minutes taking photographs.
Choices, choices, choices and oh so many choices what PC Tablet should I choose to own. Well let me help as here's a list of some of your many PC Tablet Options to own.
1.) Most PC Tablets have a screen ranging from 7- up to 13-inches with no definite static and blurry boundaries as Smartphone screens get larger displays. The Toshiba AT200 was released in January 2012 and features a 10.1-inch 1280 x 800 TFT display, 1.2GHz dual-core processor, 1GB of RAM, 5MP rear camera, 2MP front camera and a decent array of ports including micro SD, USB and HDMI. The Toshiba AT200 is literally the world's thinnest 10-inch tablet with price tag between $399 to $499.
2.) The Sony Tablet Swas released in September 2011 featuring a unique design angle, styled to resemble a folded over paperback book and an Android 3.1 operating system. The Sony Tablet S also features other exclusive content including various for the Sony PlayStation titles which you won't get on other Android tabs. It also includes a very user friendly touch-screen and unique shape which definitely makes it a standout. Sony Tablet S& Sony Tablet S currently retails for $349 for 16GB and $429 for 32GB.
3.) The ASUS Transformer Pad 300 was recently release in May 2012 featuring the power of a quad-core Tegra 3 processor, a 10.1-inch display and 12 hour battery life. The tablet also comes with running Ice Cream Sandwich out of the box meaning it'll already up to date with most Android Operating Systems. The ASUS Transformer Pad 300 retails for $399, its price difference is most notable with when it comes to the materials used to build the ASUS Transformer Pad 300.
4.) The Apple iPad 2 is a favorite among many tablet users that was released in March 2011 that still features a top tablet experience with access to the Apple store and iTunes libraries. Unfortunately the iPad 2 is currently only available in 16GB and retails for between $399-$699 depending on your chosen iPad features.
5.) The Samsung Galaxy Tab 8.9 was released in October 2011 featuring smaller and lighter Galaxy Tab 8.9 which is perfect for reading books, checking emails and browsing the Internet. The Samsung Galaxy Tab 8.9 is great for those who want an e-reader with extra media functions, or for those who are more weight than screen size Samsung Galaxy Tab 8.9 is perfect for budget friendly tablet shoppers ranging between $300-400 depending once again on your chosen features.
6.) The Samsung Galaxy Tab 10.1 was released in July 2011 and features 10.1-inch (1280 x 800) display, 1GHz dual-core Tegra 2 processor, 1GB RAM, 3.15MP rear camera with 720p video recording, 2MP front camera and the choice of 16GB, 32GB or 64GB of internal storage. The Samsung Galaxy Tab 10.1 claims to be “smaller, thinner and lighter than the new iPad 3, and with a screen which matches the iPad 2 the Galaxy Tab 10.1 provides a real alternative in an Apple-dominated tablet market.” The Samsung Galaxy Tab 10.1retails for $399.
7.) The Samsung's Series 7 Slate features was released in September 2011 and features a powerful touch-screen Windows 7 PC, with a very Windows-8-like optional interface. The Samsung Series 7 S late isthe fastest Windows 7 tablet we've tested, and paired with its optional accessories providing one of the best tablet laptop experiences you ever have. However, its $1400 price tag may be a bit too expensive for most consumers.
8.) The ASUS Transformer Pad Infinity TF700 high resolution screen is a rival to any other PC tablet because of its sharpness and clarity display, the applications load exceptionally quickly and is described as being “a state of the art PC Tablet.” The ASUS Transformer Pad Infinity TF700 also features a Tegra 3 chip and 8-megapixel camera, but it adds a higher-res, 1920 x 1200 display. The ASUS Transformer Pad Infinity TF700retails for $499 with some pending price cuts.
9.) The Toshiba Excite 7.7was just released earlier this year in 2012 featuring a AMOLED screen, a quad-core processor, and Android 4.0 Ice Cream Sandwich. This PC Tablet also measures 8 inches wide, 5.31 inches tall, is about a fourth of an inch thick and is a lightweight contender at 0.77 pound which is lightweight and easy to handle. The display has a resolution of 1,280x800 pixels, which makes watching videos that fit its 16:10 aspect some of the best video you'll see on a PC Tablet. The Toshiba Excite 7.7retails for between $479.99-$599.99.
10.) The Samsung Galaxy Tablet 2 10.1 is the newest member of the Android Tablet family that was just released in summer 2012. The Samsung Galaxy Tablet 2 10.1features offers near-identical specs, including a 10-inch, 1280 x 800 PLS display, dual-core 1GHz TI chip, 1GB of RAM and a minimum of 16GB of internal memory storage as its predecessor the Samsung Galaxy Tablet 10.1. It also features a 1280 x 800 PLS panel and is slightly thicker 1.29 pounds / .41 inches thick vs. 1.25 pounds / .33 inches than its predecessor. The Samsung Galaxy Tablet 2 10.1retails for between $399-$499 depending upon your chosen memory chosen.
In addition to Android 4.1 (Jellybean), last week’s Google I/O introduced us to a Chrome Browser update, Google Play news and the Project Glass carnival ride. Here’s the lowdown:
The official version of Chrome Browser is now in the Google Play Store. You can download it for free. For those already using mobile Chrome, the new version provides much-needed stability and a few performance enhancements. Tablets got some UI adjustments - a good idea considering this will be the Chrome running with Nexus 7 tablet . There was no word on availability of this update for devices running older OS versions than Android 4.0.
Google Play got quite a bit of Google attention. Here its new angles:
Google Play Books:
Play Books was updated to support embedded streaming video and audio in books. This will have lots of useful applications, particularly in the educational environment. There’s a new UI feature where you can tap the upper-right corner of a page to bookmark it. New settings options allow for auto text-to-speech and the ability to lock downloads to WiFi only. The rest of the updates were improving support for various formats and other stability fixes.
Google Play Movies:
Now you can purchase Google Play Movies in addition to renting them. TV shows are also available in the Google Play Store as well. The more Google can offer in the Store, the better they will be able to compete with Apple. Next we’d like to see Google step up to the subscription plate and give the likes of Hulu, Netflix and Amazon some nice competition.
Google Play Remote Features:
Uninstalling and updating apps you bought from Google Play can now be managed from a web connection. Just like it’s easier to edit your address book online rather than from your phone, apps need the same kind of management tool. So, maybe it’s time to clean out your app junk pile.
Project Glass is Google’s R&D effort to create an augmented reality head-mounted display (HMD) they call Google Glass. Sergey Brin’s Google Glass presentation was fun. Some guys jumped out of an airplane and another ran down the side of a building. The audience got to see the little adventure play out on the big screen. The perspective was cool, but as a passive observer can’t we can get something very similar from video games and 3D movies? The final HMD won’t be ready for consumers until 2014, but attendees of the Google I/O were given the chance to pre-order a prototype pair of the glasses (to be delivered next year) for $1,500 a headset. Maybe we just don’t see the bigger picture for Google Glass yet…